In no particular order these are my favorite albums of 2013. I’ve got a few that came into the picture late in the year but they were so good they had to be on this list.
Days Are Gone - Haim
Haim has been my most pleasant discovery this year. The trio of sisters is like a weird ass combination of Fleetwood Mac and Michael Jackson with a touch of Colbie Cailat. My favorite tracks are “Falling”, “Forever”, “Don’t Save Me” and “Go Slow”. These girls are going to be all over the play soon, I’ve already seen them get booked on SNL and a few other notable shows.
Show Your Teeth - Young Wonder
It’s a short album but each track is quality. Young Wonder has a such a unique sound and vibe. The way “Time” slow builds up is incredible and “Seventeen” is one of the most fun songs I’ve heard all year. Props to whoever did the cover art for this album, it’s dope.
Paradise Valley - John Mayer
I thought I was going to hate this album because I’m not big on country/folk music but this album was just so damn good. It’s perfectly John Mayer but with a fold twist. “Waitin on the Day” might be one of Mayer’s best and most honest songs yet. Like all of Mayer’s stuff, this album was even better in concert. Mayer is the man, I don’t care what the haters say.
Pure Heroine - LORDE
If for some reason you haven’t caught wind of the LORDE phenomenon you will soon. This album is just freaking ridiculous. Every track is crazy good an for a pop album this has a lot of personality. There isn’t much else to say about this one, it’s just really good and it looks like this girl is going to strait kill it for a long time.
We no longer buy the thing we want, we buy the shape of the thing we prefer.
Opened Twitter for the first time all day, saw everyone talking about the Batkid thing. Looked at a bunch of pictures, realized what was going on and how incredible it was, started crying like child, ran to the bathroom. I’m a hot mess about kid stuff lately.
When designing for a product it’s not enough to just make something look good, that’s not the nature of the game. You need to think about how your decisions will impact the entire product. What will you improve? What will you hurt? This can be stressful at times, but it’s a stress I’m learning to love.